#pragma once

#include "..\..\nclgl\Vector3.h"
#include "PlayerDataNetworking.h"

class PlayerInformationNetworking {
public:
	PlayerInformationNetworking(int num);
	~PlayerInformationNetworking();

	void setNumPlayers(int num) { numPlayers = num; }
	void setPlayerDataNetworkingAt(int i, PlayerDataNetworking playerData) { pDNet[i] = playerData; }
	int GetNumPlayers() const { return numPlayers; };
	PlayerDataNetworking* GetPlayerDataNetworkings()const { return pDNet; };
protected:
	//how many players there are and their data
	int numPlayers;
	PlayerDataNetworking* pDNet;
};